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		<title>Recoil - Design Document</title>
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			<a href='#RC_PROGTDO'>Programmers</a>
			<a href='#RC_CNCTDO'>Concept Artists</a>
			<a href='#RC_GFXATDO'>Graphic Artists</a>
			<a href='#RC_ANMTDO'>Animators</a>
			<a href='#RC_LVLDTDO'>Level Designers</a>
			<a href='#RC_SNDTDO'>Sound Technicians</a>
			<a href='#RC_MDLTDO'>Modelers</a>
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			<a href='#RC_CLASS_INFO'>Classes</a>
			<a href='#RC_INFO_ABOUT'>About Recoil</a>
			<a href='#RC_INFO_STATS'>Stats/Info/Requirements</a>
			<a href='#RC_WEP_INFO'>Weapons</a>
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			<h2>Contact List
				<ul>
					<li>John Stuart / Lead Developer and GUI|Graphic Designer / MSN: Sgt.Worm@Live.co.uk / Skype: Mercydrive</li>
					<li>James Chilton / Lead Developer and Lead Modeler / MSN: James.Chilton1@hotmail.co.uk / Skype: Volcolartist</li>
				</ul>
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			<h1>About:
				<ul>
					<li>Recoil, a 'bloody' and brutal Multiplayer action game in which where players are forced to the streets of Northern Ireland in 1969, in which you're
						fighting in a sectarian confrontation between the Protestants and Catholics. Set back in 1969 when the riots first broke out, the main aspect is for you
						to maintain control over a certain "territories" on a map/level in order to win, you must successfully over-take and control all 5 territories; some
						are bigger than others but will require more than 2 people to control, each point requires 3 people to successfully take over a control point.</li>
						
					<li>The riots first majour out-break in rioting was Derry with the 'Battle of the Bogside', but the most destructive rioting arose from Belfast, we will have a variety of 6 maps in which
						players can choose from, each one being a direct target and common environment in which rioting out-broke in 1969, from a local Derry town to a Belfast
						town; Recoil scales the variety in maps to allow the player to have a diverse environment to play in, Recoil's aim is to make people think about what 
						actually happens in our world, show the reprecutions of what happend in history. Sure most people won't be intreaged about that as much as we are, but it's
						our goal.</li>
					
					<li>To balance the story out, the rioters will be a mix of Catholics and Protestants, you may hit your fellow "team-ally" if he is of the opposite religion but 
						it will do nothing to the player except make them express their 'views' towards you. The reason for this was because the army/anti-riot squad both took on
						catholic and prodestant rioters, there for we balance that with making them both fight the anti-riot squad allowing for a more diverse back-story.</li>
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			<h2>Information
				<ul>
					<li>1969 Riot References: <a href="http://en.wikipedia.org/wiki/1969_Northern_Ireland_riots">Northern Ireland Riots (1969)</a></li>
					<li>UDK Poly Limits: <b>Epic have no declariation as to what their polylimit is for UDK/Unreal Engine; forums are estimating around 9k, run the information past me or James about the Poly's.</b></li>
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			<h2>Development Images.
				<ul>
					<span><li><img src="img/dev/img_dev_01.jpg"></img></li></span>
					<span><li><img src="img/dev/img_dev_01.jpg"></img></li></span>
					<span><li><img src="img/dev/img_dev_01.jpg"></img></li></span>
					<span><li><img src="img/dev/img_dev_01.jpg"></img></li></span>
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			<h2>Classes
				<ul>
					<li><b>RIOTERS</b></li>
						<li>Junky
							<ul>
								<li>About: <b>The "Junky" class is the quick-shot as it were to react to situations, the default load outs for the Junky class are 
								what you would expect from such a class, a speed enhancer and has the ability to stealth (Cannot moved when stealthed). If you're
								playing this class, you have to very specific on when you want to use your 'speed enhancers' because of the chance it doesn't proc
								or backfires into something that you didn't want to happen (e.g. hazy screen). This class is based on the balanced verison of the
								anti-riot squads UNDC class.</b></li>
							</ul>
						</li>
						<li>Biker
							<ul>
								<li>About: <b>The typical power-house of a class, the biker has the abilitiy to pick up a variety of objects from the ground and 
								launch them at the player or at close range "smash the players face in" with the gigantic biker chain which is wrapped around his
								arm, you are also able to whip-lash the chain at a player to cause ranged damage. The Biker class is based around pure close-ranged
								damage, you'll have to out-smart a player who is using a Biker class as the Biker's cone view angles are increased so they can do 
								a lot of AoE(Area of Effect) damage towards a player.</b></li>
							</ul>
						</li>
						<li>Whipper Snapper
							<ul>
								<li>About: <b>The escaped patient from a local mental health foundation is on the loose! You get to play as him! The main role of
								Whipper Snapper is to be a light-weighted class which has a variety of every class in one, you have the abilitiy to blind a player
								momenterially to run away or to run up behind and knife kill them. It's a tactical class which requires a sufficient amount of 
								skill to play, you main role is the master of Knifes, you're abilities consist mostly of knifes with the basic custom-built
								gun which you "made" before you escaped. One of the funnier abilities this class has is being able to get close to an enemy and
								literally scream! At the player to stun and paralize them in place not being to move and then you pounce on them as it were. Another
								fun ability is being able to climb walls and hang off certain environments waiting for your prey.</b></li>
							</ul>
						</li>
						<li>Arsonist
							<ul>
								<li>About: <b>The Arsonist, what a funny character. Obssessed with fire you have all these abilties to in-flame your enemy
								being able to throw a Molotive Cocktail which consists of three bottles strapped together and launched at the player you sizzle 
								them in seconds! They best run out of the flames because those flames hurt! One of the core abilities for the Arsonist is being
								able to pick up any form of Melee weapon that is scattered across the ground and set fire to it to increase the damage done by the
								melee weapon and to scorch the enemies! Becareful if you're hit with a flaming melee weapon by an arsonist, your screen will be 
								hazed!</b></li>
							</ul>
						</li>
					<li><b>ANTI-RIOT SQUAD</b></li>
						<li>Brute
							<ul>
								<li>About: <b>This is the balanced version of the Biker class, your focus and objective of this class is to be able to block all
								incoming attacks towards you with your riot shield and baton, sure you can run block and jab your baton in the enemies face, but
								are left exposed with your back when attempting to push a player back and stun them with your shield. Basically everything evolves
								you being able to time the shield attacks correctly and yes you do have the abilitiy to block everything except fire on the ground!</b></li>
							</ul>
						</li>
						<li>Corrupt Cop
							<ul>
								<li>About: <b>The corrupt cop class is mainly about silencing the target making the unavailable to attack. Your main skills are you 
								being able to snipe down your enemies from long distances, you have a variety of different bullets to use, this ranges from a poision
								shot that gradually takes away an enemies health by poisioning their blood stream to being able to use a 50kal bullet that will obliterate
								your enemies head, be warned your bullets have to be used correctly as your reload times and clip are low. Along side being able to use
								a sniper rifle to stop your enemies, you have a variety of darts that you shoot at a player doing a variety of different effects to them.</b></li>
							</ul>
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						<li>Sprout 
							<ul>
								<li>About: <b>Being a Sprout is all about being quick and fast, the run and gun class of the game. Your armory is based heavily on guns
								with a small variety of melee weapons, though the down-side to being this class is that your bullet spray is bigger than normal because
								you're "rushing" as we call it. If the Sprouts shots are of a critical hit then the enemey will have a rough time escaping such an attack
								because the Critical attack causes a high amount of damage and bullet spray is lowered for 10 seconds after a critical hit has been landed.</b></li>
							</ul>
						</li>
						<li>UNDC
							<ul>
								<li>About: <b>A rogue class, Undercover Cop is about you stealthing around and surprising your enemies, your main focus is using a camera
								which when used will disguise you as your enemey that just took a photograph of, this then granting you the ability to sneak around and take
								out your enemies without them even knowing your and enemy of theirs! You're not just a stealthing heroic class, your a melee based fighter
								using no guns only your hands and knife with stun frags, you have to infiltrate your enemies correctly, this being for example sneaking 
								behind an enemy and snapping their neck, but becareful and get ready to run due to you not being to disguise whilst in combat! To balance this
								when you kill an enemy when coming out of stealth form your movement speed is increased by 40%.</b></li>
							</ul>
						</li>					
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			<h1>Weapons:
				<ul>
					<li>American Baseball Bat
						<ul>
							<li>Information: Left Click: Quick swing [ Minus Damage ] , Right Click: Strong swing [ Increased Damage (May Crit) ] ..:BASE MELEE:..</li>
							<li>Reference Images: <a href="http://alturl.com/agiu">http://alturl.com/agiu</a></li>
						</ul>
					</li>	
					<li>Pickhead Axe
						<ul>
							<li>Information: Left Click: Quick swing [ Minus Damage ] , Right Click: Strong swing [ Increased Damage (May Crit) ]</li>
							<li>Reference Images: <a href="http://alturl.com/ufbb">http://alturl.com/ufbb</a></li>
						</ul>
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					<li>Mischief Pistol [ Homemade Pistol ]
						<ul>
							<li>Information: Left Click: Basic Shoot & Kill , Right Click: Strong melee attack pushes the enemy backwards stunning for 2secs 15sec CD</li>
							<li>Reference Images: <a href="http://alturl.com/aq2c">http://alturl.com/aq2c</a> <B>[Concept Art Needed Here]</B></li>
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			<h1>In order of priority</h1>
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			<h1>Programmers' to-do list:
				<ul>
					<li>Team / Class based system. Two teams, 4 classes in each. <img src="img/cross.gif"></img>
					<li>CTP ( Capture the Point ) Refer to About: in order to understand game-mode more. <img src="img/cross.gif"></img></li>
					<li>HUD - Refer to the concept section to see the finalised HUD. <img src="img/cross.gif"></img></li>
					</li>
				</ul>
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			<h1>Concept Artist's to-do list:
				<ul>
					<li>Character/Player <img src="img/cross.gif"></img>
					<li>Weapons <img src="img/cross.gif"></img></li>
					<li>Environments <img src="img/cross.gif"></img></li>
					</li>
				</ul>
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			<h1>Graphic Artist's to-do list:
				<ul>
					<li>HUD <img src="img/cross.gif"></img>
					<li>Class/Team Menus' <img src="img/cross.gif"></img></li>
					<li>Main Menu <img src="img/cross.gif"></img></li>
					</li>
				</ul>
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			<h1>Animator's to-do list:
				<ul>
					<li> Waiting for modelers, meanwhile can play around with human anatomy movement and reactions to burst explosions and facial occulation. </li>
					</li>
				</ul>
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			<h1>Level Designer's to-do list:
				<ul>
					<li>Derry Compound<img src="img/cross.gif"></img>
					<li>Belfast Inner-City <img src="img/cross.gif"></img></li>
					</li>
				</ul>
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			<h1>Sound Technician's to-do list:
				<ul>
					<li>Weapon Sound Effects <img src="img/cross.gif"></img>
						<ul>
							<li>American Baseball Bat: <b>[1.]Swing(Need three types) [2.]Impact World [3.]Impact Flesh</b></li>
						</ul>
					</li>
					<li>Character Voice Overs <img src="img/cross.gif"></img></li>
					<li>Atmosphere
						<ul>
							<li>Recoil - Music Theme</li>
							<li>Derry Compound: <b>Heavy drums with a tint of local Irish instrumental music that is lifted with slightly heavy rock</b></li>
						</ul>
					</li>
					<li>Environmental <img src="img/cross.gif"></img></li>
					<li>Gore <img src="img/cross.gif"></img></li>	
				</ul>
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			<h1>Modeler's to-do list:
				<ul>
					<li>Refer to Weapons list and work down. <img src="img/cross.gif"></img></li>
					<li>Environmental dynamic/static props, refer to up-coming list. <img src="img/cross.gif"></img></li>
					<li>Player models, refer to concept art and final list. <img src="img/cross.gif"></img></li>
				</ul>
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			<h1>Model Texture Artist's to-do list:
				<ul>
					<li>No work needed until Modeler's are completed. Will update when they are. <img src="img/cross.gif"></img></li>
				</ul>
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